AGP
One of latest entrants to the alphabet soup of bus
types is the Accelerated
Graphics Port (AGP). As its name implies, AGP is intended as a bus
for graphics
cards. Although PCI
is more than sufficient for most users needs, there are some
shortcoming with high-end applications. The need for something like AGP arises
from problems when creating 3D graphics, which use a “texture map” to get the
necessary effects. The problem lies in the fact that most video cards deal with
at most 8MB, but texture maps are reaching 10 or even 20 MB (probably more by
the time you read this.)
Added to this memory limitation is the
bandwidth required to transfer that amount of data quickly. To get real-time 3D
graphics, you need far better throughput
than loading a document into
WordPerfect. Added to this fact is that there is just s single PCI
bus,
which
makes it even more of a bottleneck.
In essence the AGP is high-speed path
between system memory and the video controller. It is no longer necessary to
store things like the texture maps in the system memory rather than in the
limited space of the video card. Because data transfer across the AGP bus can be up to
fourth times that on the PCI
bus, AGP provides even better performance.